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3D Environment Art

Projects were completed during my Internships at Virtrix. All projects includes modelling, sculpting, lighting and UV Mapping. 

Chinese Dynasty Kitchen 

Using Instances for duplicates objects to optimize project size and rendering. 

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Painting texture done directly with custom brush in Blender texturing mode. Applied indent with Bump shader combining with other shader to achieve the painting style 

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Bamboo Garden

Geometry node

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Using multiple cube geometry and custom shaders to get the light ray effect. 

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The Bamboos in this scene was created using one single cylinder and applied in this custom geometry node. It allows the shape to multiply on a single plane using the vertices. 

The geometry node contains a leaf animation 

The nodes that decide the position and sets of cylinder to have in one bamboo and how to spread the instances on the plane with its points

This sets of nodes set the ratio for randomizing the height, radius and leaves of the bamboo

The leaves are planes with an image shader that always faces the active camera to appear 3D. And scattered in a random position and sizes, 

All information for the Bamboos can be modify with the sliders that connects directly to the geometry node I had created for the scene. 

Dynasty Pier 

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